Dsa 4 1 Regelwerk Pdf Merge

Posted onby
  • Dsa 4.1 regelwerk pdf download: User’s review: Download the free trial version below to get dsa 4.1 regelwerk pdf download started. To download DSA BASISREGELWERK PDF, click on the Download button Tags and other information about the song can either be edited during the dsa basisregelwerk pdf procedure, with the program interpreting the.
  • 1/4 MILE Major Street Highway O Roundabout 301 Circus Arts Conservatory Parking Lot Sarasota Middle Religious Institutions Southside Village C Bahia Vista St. ParWGarden 5 MINUTE-WALK - Landmark Sarasota Memorial Hospital Parking Structure. Title: DSA MAP DRAFT 1 Created Date.
  1. Dsa Regelwerk Pdf
  2. Das Schwarze Auge Regelwerk Pdf
Ausgabe 16 KW 16 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected]
Bestellfax: 06087/9887008
– Internet: www.f-shop.de UWV5500
Uhrwerkverlag – Neues System Malmsturm
1/9
Malmsturm - Die Regeln............................29,95
Erscheint voraussichtlich am 05.05.2011
Rollenspiele
Malmsturm ist ein deutschsprachiges Rollenspiel. Genauer gesagt ein FantasyRollenspiel, das sowohl eine deutsche Version des sogenannten FATE Systems, als auch eine vollständig ausgearbeitete Spielwelt enthält. Die Präsentation des universell anwendbaren FATE Systems, bzw. Regelwerks konzentriert sich dabei auf die Anforderungen des Fantasy-Genres im Allgemeinen, während die dargestellte Spielwelt vor allem für die spezifischeren Anforderungen des sogenannten „Sword & Sorcery“ Genres entworfen wurde – mehr dazu weiter unten. Bei der Gestaltung von Malmsturm wurde außerdem darauf geachtet, die Darstellungen von Regelwerk und Spielwelt strikt voneinander zu trennen. Dies bedeutet unter anderem, dass die Regeln zwar einige Optionen enthalten, die speziell auf die Verhältnisse der Spielwelt von Malmsturm angepasst wurden, diese jedoch die Anwendbarkeit des Gesamtregelwerks auf andere Spielwelten oder Fantasyvarianten in keiner Weise einschränken. Weiterhin erlaubt die praktisch „regelfreie“ Beschreibung der Spielwelt, diese auf Wunsch auch mit einem stark modifizierten FATE oder sogar einem völlig anderem Regelwerk zu nutzen, ohne dazu irgendwelche nennenswerten Konvertierungen vornehmen zu müssen. Das FATE System zeichnet sich unter anderem durch seine Verwendung sogenannter Aspekte aus. Dies sind möglichst lebendige und inspirierende Kurzbeschreibungen von Charakteren, Schauplätzen, Waffen, Werkzeugen oder anderen Dingen, denen eine wichtige Rolle in der zu erzählenden Geschichte zukommt. Aspekte weisen dabei meist nicht nur positive oder negative Eigenschaften auf, sondern zeichnen sich durch möglichst vieldeutige und zweischneidige Interpretationsmöglichkeiten aus, über die sie im Verlauf eines Rollenspiels erheblichen Einfluss auf Richtung und Inhalt der Handlung nehmen können. Eben dieses erzählerische Element der Regeln sollte nun auch ein Teil der Spielwelt von Malmsturm sein: So entstand eine Welt mit einer „dramatischen“ Realität, genauer gesagt, eine vom „Sword & Sorcery“ Genre der Fantasy inspirierte Welt, in der Geschichten und ihre Charaktere, Gefühle und Gedanken, Wille und Vorstellung, die Wirklichkeit so unmittelbar beeinflussen, dass die Menschen in ihr erwarten, dunkle Wolken und Gewitterstürme über einem Schlachtfeld zu sehen. Ebenso wie sie wissen, dass der Zorn eines barbarischen Kriegers Schilde und Schwerter zerschmettern kann, und dass selbst die Geister der Erde zu Sklaven von Lust und Leidenschaft werden können! So ist jeder Winkel der Spielwelt von Malmsturm buchstäblich durch seine Geschichte und die in ihm und über ihn erzählten Geschichten geformt, d.h. die Welt ist wie ein Blatt Papier, das vom Willen und der Phantasie der Menschen beschrieben wurde und wird: Ein uraltes Imperium, das wie der Fiebertraum eines expressionistischen Filmemachers erscheint. Ein halbvergessenes und vom Glauben beherrschtes Grenzland, in dem selbst die blutigsten Grimmschen Geschichten wahr werden. Und barbarische Länder wie die blutige Bühne einer arktischen Heavy Metal Oper…
UWV5550
Malmsturm - FATE - Würfelset (4 Würfel)....3,95
Erscheint voraussichtlich am 05.05.2011
Corvus Belli Infinity INF280349
Tabletop Haramaki Zensenbutai...............................24,00
Erscheint voraussichtlich KW 17 Haramaki Zensenbutai. New release! A new Infinity unit box. With this release you can build most of the different weapon options for the Haramaki and compose an Infinity Fireteam of these aggressive Japanese swordmasters. The Haramaki are samurai warriors with servopowered armor, intrepid storm troops devoted to the Bushido code who form the spearhead of Yu Jing offensives in the most dangerous war zones. INF280446
Al Hawwa' Unit (Hacker)...............................7,75
Erscheint voraussichtlich KW 17 Al Hawwa' Unit (Hacker). New release! The Al Hawwa’, the ‘Snake Charmers’, are the secret security service of the Qapu Khalqi spaceships. Hidden amongst crew members or passengers, they always attack from surprise. These camouflaged infiltrators are cyberwarfare specialists and the spearhead of both the Qapu Khalqi, the Sultan’s Sectorial army, and the main Haqqislamite forces. INF280546
Bakunin Überfallkommando.......................24,00
Erscheint voraussichtlich KW 17 Bakunin Überfallkommando. New release! Composed of a Chimera, a human with bizarre combat modifications, and a group of Pupniks, illegal human-animal hybrids genetically designed for fighting and sex, the Überfallkommando riot control unit is the scourge of the clandestine fight circuits. In this box you will find a female Chimera (Winter Vixen version), and also 3 Pupniks (Evil Ram, Mad Fox and Wild Cheetah versions). Do you want a bloody Nomad victory? Then, just unleash the wildest and most bizarre unit that comes from the darkest side of Bakunin!
*für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte.
Ausgabe 16 KW 16 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected]
Bestellfax: 06087/9887008 INF280640
– Internet: www.f-shop.de
Noctifers (Spitfire).....................................10,25
Erscheint voraussichtlich KW 17 Noctifers (Spitfire) The alien Shasvastii are experts in hiding and deception - and the Noctifers are one of the most dangerous examples of their species. There is no trooper more fearsome than an invisible Noctifer armed with the powerful and versatile Spitfire. Thanks to its Thermo-Optical Camouflage Special Skill, a Noctifer can be deployed hidden and shoot from surprise, leaving few options for his target to survive, and even fewer to reply to his treacherous attack. Spread panic amongst your adversary’s troops with this alien stealth soldier!
Heidelberger Spiele Verlag Lord of the Rings LCG HBHE339
Der Herr der Ringe: Das Kartenspiel LCG.....23,95 Erschienen 'Doch ist es nicht unsere Aufgabe, alle Zeiträume der Welt zu lenken, sondern das zu tun, wozu wir fähig sind, um in den Jahren Hilfe zu leisten, in die wir hineingeboren sind, das Übel in den Feldern auszumerzen, die wir kennen, damit jene, die später leben, einen sauberen Boden zu bestellen haben. Auf das Wetter, das sie haben werden, können wir keinen Einfluss ausüben.' Gandalf, Die Rü?
Freebooter Miniaturen Freebooter's Fate FMPIR015
Tabletop
Mono...........................................................9,90 Erschienen Figurenbausatz mit 7 Teilen. Mono ist ein Spezialist für die Mannschaften der Piraten und kann einmal pro Mannschaft für 70 Dublonen angeheuert werden. Mono komplettiert die Mannschaft der Piraten im ersten Grundregelwerk.
2/9
ckkehr des Königs In Der Herr der Ringe: Das Kartenspiel bilden die Spieler eine Gemeinschaft von Helden, die sich gefährlichen Abenteuern in Mittelerde entgegenstellt. Diese unvergesslichen Helden aus Tolkiens epischer Erzählung sind zusammengekommen von den lichten Feldern des Auenlandes, den gefährlichen Pfaden des Du?sterwaldes und aus den mächtigen Reichen Gondor und Rohan, um es mit der Bedrohung durch den Dunklen Herrscher Sauron aufzunehmen. Der Herr der Ringe: Das Kartenspiel ist ein kooperatives Spiel fu?r 1 oder 2 Spieler. Die Spieler treten gemeinsam gegen die Widrigkeiten der Szenarios an, die vom Spiel selbst gesteuert werden. Mit einem zweiten Grundset können bis zu 4 Spieler miteinander spielen. Fu?r dieses Living Card Game® erscheinen regelmäßig weitere Karten und Abenteuer in Erweiterungen, die es den Spielern erlauben, den Inhalt dieses Grundsets ihren Wu?nschen anzupassen oder ganz eigene Decks zu erstellen.
Lookout Brett-/ Kartenspiele HBLO050 FMZUB003
Strandgut (21) (Freebooters Fate)................6,50 Erschienen Figurenbausatz mit 21 Teilen. Ein Set mit kleinen Krabben, angespülten Brettern, einem rostigen Anker und einem nicht mehr ganz frischen Fisch. Ideal zum verschönern einer Figurenbasis oder zum Dioramenbau.
Agricola inkl. Moorbauern Erweiterung.......47,95
Erschienen Dieses Bundle enthält das Agricola Grundspiel inklusive der Moorbauern Erweiterung.
Paizo Publishing Gamemastery Zubehör PIA3017
GameMastery Carrion Crown Deck...............8,80 Erschienen Brave the night and defy its horrors with the weapons and relics of fireside legends. Tools for both battling and creating gothic monstrosities yearn to be claimed in the Carrion Crown Adventure Path. This 54-card set of beautifully illustrated, full-color item cards allows you to track your newest and most fearsome treasures in vibrant detail. GameMastery Item Cards allow heroes to keep track of their equipment in style, and this deck is
*für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte.
Ausgabe 16 KW 16 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected]
Bestellfax: 06087/9887008
– Internet: www.f-shop.de
completely compatible with all of Paizo's other GameMastery Item Card sets. Each of these full-color cards features a beautiful portrait of an item on one side with space on the back to keep notes. GameMastery Item Cards are compatible with any fantasy roleplaying game. PIA4031
GameMastery Map Pack: Crypts................10,40 Erschienen Exploring ancient burial grounds and protecting the corpses of the honored dead from unholy transformation are standard fare for bold adventurers. But no Game Master wants to spend valuable game time drawing every looted grave and undead-haunted sepulcher. Fortunately, with Paizo Publishing’s latest GameMastery Map Pack, you don’t have to! Inside, you’ll find 18 captivating 5' × 8' map tiles, all specially coated to allow you to use wet erase and dry erase markers, then remove ink with ease! This set includes: - Catacombs - Noble's Crypt
- Ghoul Lair - Defiled Mausoleum - Soldier's Tomb Game Masters shouldn’t waste their time sketching maps every time an adventure calls for a haunted tomb. With GameMastery Map Pack: Crypts, you’ll be ready next time your players go dungeon crawling! Plus, combine this set with GameMastery Flip-Mat: Necropolis to show your crypts in the context of a huge cemetery! For use with all tabletop roleplaying and miniatures games and usable by experienced GMs and novices alike, this product fits perfectly into any Game Master’s arsenal. Good GMs can never have too many maps at their disposal, and Paizo’s GameMastery Map Packs provide high-quality gridded maps for use with both RPGs and miniatures games. SQW30038
Flip-Mat: Necropolis...................................10,40
Erschienen The corpses of fallen heroes and the spirits of the unquiet dead all end up here, in the haunted paths of the Necropolis! From the graves of common soldiers to the fine mausoleum of the noble dead, FlipMat: Necropolis contains a massive graveyard teeming with adventure and plenty of opportunities to give player characters a new permanent home! Combine Flip-Mat: Necropolis with GameMastery Map Pack: Crypts to reveal interiors for each building! This portable, affordable map measures 24' x 30' unfolded, and 8' x 10' folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, GameMastery Flip-Mats fit perfectly into any Game Master’s arsenal!
3/9
On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy clean-up is just a Flip away? Cartographer: Corey Macourek
Pathfinder PIA9044
Rollenspiele Adv. Path #44: Trail of the Beast .................. (Carrion Crown 2 of 6)...............................15,99
Erschienen Chapter 2: 'Trial of the Beast' by Richard Pett The rampaging abomination known as the Beast of Lepidstadt has been captured! Yet rather than destroy the monster for its countless murders and untold crimes, the city council demands the creature receive a fair trial. Upon traveling to Lepidstadt, the adventurers find themselves caught up in the anger and investigations surrounding the Beast’s judgment. Soon it’s up to them to discover whether the legendary monster is truly a killer or merely the instrument of some greater evil—and either way, whether it’s too dangerous to be allowed to survive. This volume of Pathfinder Adventure Path continues the Carrion Crown Adventure Path and includes: - “Trial of the Beast,” a Pathfinder RPG adventure for 4th-level characters, by Richard Pett - An investigation into the secret society called the Esoteric Order of the Palatine Eye, by Brandon Hodge - Revelations on the faith of Pharasma, goddess of birth, death, and fate, by Sean K Reynolds - Terror upon terror for Laurel Cylphra in the Pathfinder’s Journal, by F. Wesley Schneider - Four exciting and deadly new monsters, by Rob McCreary, Patrick Renie, and Sean K Reynolds Each monthly full-color softcover 96-page Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set. PIA9231
Pathfinder Campaign Setting: Rule of Fear...... .................................................................15,99 Erschienen A Cursed Land For thousands of years, the Immortal Principality of Ustalav has labored beneath the legacy of its dark past. Within the shelter of its mistshrouded hills and decaying, decadent cities, things that have no right to live stalk the night, and superstitious residents lock their doors tight against the howls and scratchings that summon them forth. Vampires, werewolves, undead monstrosities, and stranger things make their homes here, and even those fools who ignore
*für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte.
Ausgabe 16 KW 16 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected]
Bestellfax: 06087/9887008
– Internet: www.f-shop.de
such threats tremble at the thought of the Whispering Tyrant, the nation’s former conqueror, who even now shifts restlessly beneath his prison-tower of Gallowspire. Though most of Ustalav’s citizens are ordinary men and women, canny urban merchants, or fallen nobles coasting on their last shreds of wealth and reputation, no one here dares peer too far into the shadows, for fear of what might be looking back. Rule of Fear provides a comprehensive overview of the nation of Ustalav, a realm of urban intrigue and gothic horror, and the setting of Pathfinder Adventure Path’s Carrion Crown Adventure Path. Inside this 64-page book, you’ll find: - A complete overview of 13 adventure-packed counties, from the ghosthaunted wastelands of Virlych to the bustling ports of Caliphas, including detailed descriptions of significant locations, notable personages, and the rulers of each region - In-depth gazetteers of seven major cities, including key locations, city stat blocks, and local rumors to draw your players into the action - Six conspiracies and secret societies, and how they fit into Ustalav’s baroque government - Eleven terrifying adventure locations, plus details on their masters, inhabitants, and supernatural hauntings - Information on local superstitions, secrets about notable families (and the unspeakable curses they bear), tips for running classic horror-themed campaigns, and more! Rule of Fear is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy game setting. PIA9416
Pathfinder Player Companion: Faiths of Purity ...................................................................8,80
Erschienen True heroes know that evil is not an abstraction, nor a concept to be debated. Rather, it is a relentless adversary, a dark tide that seeks always to roll over the world, turning the hearts of gentle souls with its claws and whispers. Against this onslaught stand a proud and pious few: those priests and soldiers who dedicate themselves in body and soul to the forces of light, ready to lay down their lives in defense of the innocent. Aided by the powers of their gods, these stalwart champions use sword and spell, faith and ferocity to protect all that they hold dear. For they know that if they do not—who will? Faiths of Purity presents a player-friendly overview of the good-aligned religions of the Pathfinder campaign setting, along with new rules and information to help players customize pious characters in both flavor and mechanics. Inside this book, you'll find: - Information on each of the major good-aligned gods and his or her corresponding religion, including what's expected of adventurers of various classes, ways for the faithful to identify each other, taboos, devotions and ceremonies, church hierarchies, holy texts, religious holidays, and more - New traits to help represent and cement a character's background in the church - New feats and combat tricks for all holy warriors - New god-specific spells for a wide variety of spellcasting classes - Paladin codes for sacred warriors of each major god, as well as new organizations and knightly orders - Details on good-aligned minor deities, racial gods, empyreal lords, and
4/9
more! Faiths of Purity includes key information on: - Cayden Cailean, god of freedom, ale, wine and bravery - Desna, goddess of dreams, stars, travelers and luck - Erastil, god of farming, hunting, trade and family - Iomedae, goddess of valor, rulership, justice and honor - Sarenrae, goddess of the sun, redemption, honesty and healing - Shelyn, goddess of beauty, art, love and music - Torag, god of the forge, protection and strategy Written by Colin McComb Each bimonthly 32-page Pathfinder Companion contains several playerfocused articles exploring the volume’s theme as well as short articles with innovative new rules for social, magic, religious, and combatfocused characters, as well as traits to better anchor the player to the campaign. PIA9530
Pathfinder Module: Tomb of the Iron Medusa.. .................................................................11,20
Erschienen A dungeon adventure for 14th-level characters Hidden in the remote southern range of the World’s Edge Mountains lies a mysterious necropolis known in legend as the Tomb of the Iron Medusa. When the last heir of the dungeon’s longdead noble builders hires the PCs to explore the forlorn and deadly site in search of evidence that may clear his family name, the intrepid heroes soon find themselves in over their heads. For the Tomb of the Iron Medusa does not give up its secrets lightly, and the dangerous truths that lie within its ancient, trap-laden crypts may have been hidden for very good reasons indeed. Written by fan-favorite author Mike Shel, Tomb of the Iron Medusa features an expansive necropolis of crypts and tombs, all guarded by devious traps, strange puzzles, fiendish monsters, bizarre creatures, and the undead remnants of a once-powerful aristocracy. Tomb of the Iron Medusa is an adventure for 14th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. In addition to the adventure, this volume also features a brand-new monster and a fully detailed borderland inn that can serve as a place to begin the adventure, or as a roadside tavern in any fantasy world. Written by Mike Shel Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. This Pathfinder Module includes new monsters, treasure, and a fully detailed bonus location that can be used as part of the adventure or in any other game!
*für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte.
Ausgabe 16 KW 16 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected]
Bestellfax: 06087/9887008 Fantasy PIAZOEJQ003
– Internet: www.f-shop.de
Musik CD's & DVD's JourneyQuest: Season 1 DVD.....................11,99
Erschienen A tale of severely reluctant heroism from the creators of The Gamers and The Gamers: Dorkness Rising. Perf (Christian Doyle), a wizard of questionable competence, has had enough of this quest. He only wants two things: to win the heart of the elfmaid Nara (Anne Kennedy), and to go home. He can’t do the latter until his party finds and destroys an ancient, evil artifact—the legendary Sword of Fighting—and he can’t do the former because Nara hates him. Despite his attempts to flee, Perf can’t shake his love for Nara, a band of revenge-seeking Orcs, or the Sword of Fighting, which has plans of its own for Perf. His quest isn’t ending anytime soon. Onward! SPECIAL FEATURES: • All 7 Season One Episodes • JQ Season 1: The Movie Version • Commentaries by the Cast and Crew • Fan Submissions: Redubs and Animation • Subtitles: English, German, Italian, Russian, Danish, Portuguese, Swedish, & Serbian • Outtakes & Easter Eggs • Season Two Teaser • R.L. McSterlingthong: Interviews and Commentary Region 0 Stereo Sound
Palladium Books Rifter PB154
Rollenspiele Rifter Number Fifty Four..............................9,55 Erschienen The Rifter® is your doorway to unlimited imagination and numerous Palladium role-playing worlds. It offers new heroes, powers, weapons, magic and adventure for your games. It presents new villains, monsters and dangers to battle, and new ideas to consider. The Rifter® #53 includes: Ravages of Time, by S.E. Gibbons, is an interesting Rifts® article with tips for Game Masters and playing sprawling epic sagas like the Minion War™ and Siege on
Tolkeen. ARCHIE Phase Two, by Damon Sutton. This Rifts article takes a look at more machinations of our favorite mechanized menace, ARCHIE Three™. On Faerie Folk, by Michael P. Yocom, offers up a menagerie of new Faerie Folk, cousins and animals for the Rifts® and Palladium Fantasy® settings.
5/9
Dawn of a New Era, by Corey Livermore, presents an adventure in a setting for Heroes Unlimited™ in which mutants and aliens are being forced to “register” with global governments, or else. The Lucky Psychic, by Steven Dawes, presents a new Beyond the Supernatural™ psychic who makes his own luck. A Dark Day™ Short Story, by Jeremy Hutchins, will keep you wondering what’s next. The next chapter of the Hammer of the Forge™. Plus news and coming attractions. Heroes Unlimited™ cover by Zachary Schoenbaum. More of the usual, but in addition to game material and fiction, you’ll learn what Palladium has planned for 2011. PB813
Rifts Mercenaries......................................16,79
Erschienen We're back to North America to explore the conflicts and intrigue in and around the Coalition States, Tolkeen, Northern Gun, Manistique Imperium, Kingsdale and the Pecos Empire. This book is filled with exciting new mercenary O.C.C.s, weapons, equipment, merc organizations, information, great art and adventure ideas. Written by C.J. Carella with additional text by Kevin Siembieda. Highlights Include: Nine mercenary Occupational Character Classes including the Bounty Hunter, Spy, Safecracker, and Smuggler. Rules for creating mercenary companies. Hints and suggestions for playing a mercenary campaign. A half dozen major mercenary companies and their key officers, transdimensional arms dealers, villains and D-Bee invaders. The transdimensional arms dealer, Naruni Enterprises (scum bags almost as bad as the Splugorth), plus Iron Heart Industries, the Manistique Imperium and more. New weapons include rifles, ram-jet rounds, force fields, aircraft, tanks, boats, power armor, demon power armor, robots and vehicles! Zillions of ideas and suggestions for adventures. Written by C.J. Carella and Siembieda. 160 pages with art by Long, Breaux, & Martin. PB851
Rifts Three Galaxies..................................16,79 Erschienen A Phase World® adventure sourcebook that presents more information on the Three Galaxies, with an emphasis on inhabited worlds, alien technologies, people and conflicts. Overview of the Three Galaxies with plenty of Hook, Line & SinkersTM adventures. New Magic O.C.C.s, Tattoo Magic and spells. New aliens and monsters. Key people, leaders and villains. New technology, spacecraft and equipment. Setting information and adventure
ideas galore. Page Count: 160 pages.
*für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte.
Ausgabe 16 KW 16 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected]
Bestellfax: 06087/9887008 PB855
– Internet: www.f-shop.de
Rifts Adventure Sourcebook 3: Black Vault...7,99
Erschienen The Coalition States deny its existence, yet the legend has persisted for generations. The legend of the Black Vault, depository for thousands of lost magic items collected over the years by the Coalition States and locked away where nobody can find them. And nobody has, till now! Word on the street is a group of mercenaries or practitioners of magic from Tolkeen or the Federation of Magic have broken into the Black Vault and stolen a truckload of its most powerful artifacts. The Chi-Town police and Coalition Army are on high alert. The ‘Burbs are being shaken down and nobody is safe. The Black Vault, its history and rumors. Where it is and what's inside. Adventures surrounding the Black Vault and its contents. The Coalition in savage recovery mode. Additional background and adventure ideas. Page Count: 48 pages.
Heroes Unlimited PB515
6/9
Scibor Monstrous Miniatures Tabletop SMM28FM0059 28mm/30mm War Bear #4.....................18,50
Erschienen SMM28SF0034 28 mmm Templar SF Knight #4................18,50
Rollenspiele
Aliens Unlimited, 2nd Edition.....................19,99 Erschienen This giant sourcebook is packed with aliens, mutants, cyborgs, power armor, robots, weapons and superbeings from across the universe. Suitable for contemporary superhero adventures or cosmic adventure. More than 100 alien races/R.C.C.s. Alien creation rules and tables. 15 Galactic monsters and evil beings. Spaceships and spacecraft creation rules. High-tech weapons and equipment including Kisentite weapons. Earth UFO watch groups and secret
Erschienen SMMBREG0040 Egyptian Ruins 40 mmm Round Edge bases #1 (2) ...................................................................5,50
organizations. Rifts® conversion notes throughout and more. Written by Wayne Breaux Jr. 208 pages
Erschienen
*für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte.
Ausgabe 16 KW 16 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected]
Bestellfax: 06087/9887008
– Internet: www.f-shop.de
SMMBREG0041 Egyptian Ruins 40 mmm Round Edge bases #2 (2) ...................................................................5,50
7/9
SMMBSEG0027 Egyptian Ruins Square Bases 50mm / 25mm (2) 1.................................................................5,50
Erschienen
Erschienen
SMMBREG0042 Egyptian Ruins 60 mmm Round Edge bases #2 ...................................................................5,50
SMMBSEG0028 Egyptian Ruins 95 mm / 45 mm squre Bases ...................................................................3,70
Erschienen SMMBSEG0026 Egyptian Ruins Square Bases 20mm (5).......3,70
Erschienen SMMBSET0029 Elven Temple Ruins Squere Bases 20mm (5). . ...................................................................3,70
Erschienen Erschienen
*für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte.
Ausgabe 16 KW 16 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected]
Bestellfax: 06087/9887008
– Internet: www.f-shop.de
SMMBSET0030 Elven Temple Ruins Squere Bases 25mm (5). . ...................................................................3,70
8/9
SMMCPRH0076 SF Roman Halberds (3)................................4,30
Erschienen
Erschienen
SMMBSET0031 Elven Temple Ruins Squere Bases 50/25mm (2) ...................................................................3,70
SMMCPSH0067 Lion Shoulder Pads #2 (8)...........................4,30
Erschienen
SMMCPSH0068 Lion Big Shields (3)......................................4,30
Erschienen SMMCPAS0074 SF Lion Accessories set................................4,30
Erschienen Erschienen
SMMCPSH0069 Rosette of Death #1 (2)...............................5,50
SMMCPRD0072 Rosette of Death #4....................................3,70
Erschienen
Erschienen
*für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte.
Ausgabe 16 KW 16 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected]
Bestellfax: 06087/9887008
– Internet: www.f-shop.de
9/9
SMMCPSH0070 Rosette of Death #2....................................3,70
SMMTEER0001 Egyptian Ruins Terrain (4).........................13,50
Erschienen
Erschienen
SMMCPSH0071 Rosette of Death #3....................................3,70
Erschienen SMMCPSH0073 SF Shoulder Pads #2 (8)..............................4,30
Erschienen SMMCPTO0075 Templar Torsos (8)......................................5,50
Erschienen
*für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte.

DS491 (SSG-2 Rev. 1, DSA for NPPs) Step 8a. 22 July 2016. IAEA SAFETY STANDARDS. For protecting people and the environment. For submission to MSs for 120 day.

  • Data Structures & Algorithms
  • Algorithm
  • Data Structures
  • Linked Lists
  • Stack & Queue
  • Searching Techniques
  • Sorting Techniques
  • Graph Data Structure
  • Tree Data Structure
  • Recursion
  • DSA Useful Resources
  • Selected Reading

Merge sort is a sorting technique based on divide and conquer technique. With worst-case time complexity being Ο(n log n), it is one of the most respected algorithms.

Merge sort first divides the array into equal halves and then combines them in a sorted manner.

How Merge Sort Works?

To understand merge sort, we take an unsorted array as the following −

We know that merge sort first divides the whole array iteratively into equal halves unless the atomic values are achieved. We see here that an array of 8 items is divided into two arrays of size 4.

This does not change the sequence of appearance of items in the original. Now we divide these two arrays into halves.

We further divide these arrays and we achieve atomic value which can no more be divided.

Now, we combine them in exactly the same manner as they were broken down. Please note the color codes given to these lists.

We first compare the element for each list and then combine them into another list in a sorted manner. We see that 14 and 33 are in sorted positions. We compare 27 and 10 and in the target list of 2 values we put 10 first, followed by 27. We change the order of 19 and 35 whereas 42 and 44 are placed sequentially.

In the next iteration of the combining phase, we compare lists of two data values, and merge them into a list of found data values placing all in a sorted order.

After the final merging, the list should look like this −

Now we should learn some programming aspects of merge sorting.

Algorithm

Merge sort keeps on dividing the list into equal halves until it can no more be divided. By definition, if it is only one element in the list, it is sorted. Then, merge sort combines the smaller sorted lists keeping the new list sorted too.

Pseudocode

We shall now see the pseudocodes for merge sort functions. As our algorithms point out two main functions − divide & merge.

Dsa Regelwerk Pdf

Dsa regelwerk pdfMergers

Merge sort works with recursion and we shall see our implementation in the same way.

Das Schwarze Auge Regelwerk Pdf

To know about merge sort implementation in C programming language, please click here.