Cooking License Rune Factory 4 Review

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Meta Reviews Video Cards Memory. Order is a new function in Rune Factory 4 that allows you to organize festivals and perform other options (expanding your farm, crafting and so on. Rune Factory 4 marks the return of the popular Harvest Moon spinoff that combines farming with dungeon adventuring. For the first time in the series, the player can select to play as a male or female hero, and potential suitors of either gender are also available in order to pursue love, marriage, and possibly a child. Rune Factory 4 Journal Rune Factory 4 Journal: Day 4: After completing the request from Forte that gave me a Cheap Axe, I was told that in future, I would have more than one request.

Rune Factory 4
Developer(s)Neverland Co.
Publisher(s)
  • JP:Marvelous AQL
  • WW:Xseed Games
Director(s)Masahide Miyata
Shinichi Manabe
Producer(s)Yoshifumi Hashimoto
Artist(s)Minako Iwasaki
Takitaro
Masato Yamane
Oyaji
Writer(s)Yoshifumi Hashimoto
Composer(s)Tomoko Morita
SeriesRune Factory
Platform(s)Nintendo 3DS, Nintendo Switch
Release
  • Nintendo 3DS
    • JP: July 19, 2012
    • NA: October 1, 2013
    • PAL: December 11, 2014
  • Nintendo Switch
Genre(s)Role-playing game
Mode(s)Single-player

Rune Factory 4[a] is a role-playing video game developed by Neverland Co. and published by Marvelous AQL for the Nintendo 3DS. It is the sixth game in the Rune Factory series, and the first to be released on the 3DS. It was released in Japan in July 2012, and in North America in October 2013. While the game was originally announced for European release, it was later cancelled due to the bankruptcy of Neverland in early 2014. Xseed Games would later release the game in Europe and Australia via the Nintendo eShop in December 2014. An enhanced version of the game for the Nintendo Switch, titled Rune Factory 4 Special, was released in 2019.

Gameplay[edit]

Features common to previous games in the Rune Factory series, including farming, dungeon exploring, and marriage, return in Rune Factory 4.

Crafting is one of the main features in the series, with which all equipment used by the main character is created. From shoes to many types of weapons, crafting materials of various stats to form new equipment is the key to character progression - more so than the traditional leveling up feature that most RPGs rely on.

Rune Factory 4 adds the ability to make 'Orders'. As the prince or princess of Selphia, these Orders can range from requesting a town event (such as a harvest festival) to pushing back a storm from wiping out your crops.

Story[edit]

The game begins by offering the player two lines of dialogue and the choice between the two determines their character's gender. It is revealed that the character is traveling by airship to the town of Selphia to meet and deliver a gift to its 'god'. The airship, however, is invaded by rogue soldiers and a fight ensues. During the fight the character is hit in the head and it is later revealed that they developed amnesia, as has been the case with all previous Rune Factory mobile installments.[1] The player was thrown out of the airship, where the player lands in the town of Selphia, where they are mistaken for a member of royalty who was supposed to be showing up soon to help run the town. Although this is quickly revealed not to be the case, the actual prince, named Arthur, was due to arrive is happy to let the player take over his job. From there on out you are to attract tourists, gain trust from the villagers in Selphia, and work around the town to unlock features needed to carry on with the slice of life aspects of the game. At the same time, you will find a mysterious force at work in the nearby dungeons that is in need of investigation, with some monsters turning into humans upon their defeat. You may also date a bachelor or bachelorette, get married, and have one child. There are six bachelors and six bachelorettes, each have their own charming points and back stories which you will learn through series of events before marriage. You can equip other villagers, even your child, with battle gear and have maximum two person to fight alongside you. Characters from Rune Factory 2 and 3, Barrett and Raven, appear as cameos and can be recruited into a players party for dungeon exploration.[2]

Rune Factory 4 License

Development[edit]

Producer Yoshifumi Hashimoto said that the main theme is 'passionate love, sweet marriage'.[3] This led him to greatly expand the types of dating events and their dramatic nature, and creating scenarios where players can go adventuring with their families.[3] This was done to create a world that is not purely combat or farming driven, but gives players a choice.[3] Another focus of development was to make farming, though repetitive by nature, a satisfying experience for a player.[4] Drawing inspiration from games such as Pikmin, where Captain Olimar would pull Pikmin from the ground with a pop, and DokiDoki Panic, he decided to make the games framerate at 60 so that the game was smooth and character responses to controller input would be immediate.[4] It was announced in January 2013 that publisher Xseed Games would be localizing the game for North American audiences; they had previously localized Rune Factory Frontier for the Wii.[5]

On September 12, Xseed Games announced that the game would have a release date for the North American audiences, which was announced to be October 1, 2013.[6] Xseed would later release the game in Europe and Australia via the 3DS eShop on December 11, 2014.[7] An enhanced version of the game for the Nintendo Switch, titled Rune Factory 4 Special, was released in Japan on July 25, 2019, and will be released worldwide later that year.[8][9]

In August 2012, series producer Yoshifumi Hashimoto stated that Rune Factory 5 had been greenlit due to the positive reception of Rune Factory 4, although they had not actively started working on it at that time.[10] Despite this, Neverland Co. filed for bankruptcy in November 2013, leaving the future of the series in question at the time.[11] In February 2014, it was revealed that the development team had been hired by Marvelous AQL, and that they were developing a new game, later revealed as Lord of Magna: Maiden Heaven.

Reception[edit]

Reception
Review scores
PublicationScore
Destructoid8.0/10[13]
Famitsu34/40[12]
Game Informer7.0/10[14]
IGN8.0/10[15]

Japanese sales exceeded 150,000 copies, becoming the best selling game in the Rune Factory series, eclipsing Rune Factory 2, which had the top sales prior.[16] Profits were well above expectation for game publisher Marvelous AQL. Due to the game's success, the game caused an upward revision of profits by 106.7% for Q2 2012.[17]

Factory

References[edit]

  1. ^Isshan (2011-06-30). 'Your First Good Look Inside Rune Factory 4'. Siliconera. Retrieved 2013-01-23.
  2. ^Isshan (2012-07-19). 'Recruit Raven And Barrett As Party Members In Rune Factory 4'. Siliconera. Retrieved 2013-01-23.
  3. ^ abcLaura (2012-06-29). 'Rune Factory Was Inspired By Dragon Quest, Says Producer'. Siliconera. Retrieved 2013-01-23.
  4. ^ abLaura (2012-07-05). 'The Origins Of Rune Factory Revealed By Series Producer Hashimoto'. Siliconera. Retrieved 2013-01-23.
  5. ^Alexander Sliwinski (2013-08-01). 'Rune Factory 4 delayed, but 'will definitely be worth the wait''. joystiq. Retrieved 2013-08-22.
  6. ^'Rune Factory 4 Gets Official Release Date' Game Informer. Retrieved 9-13-2013
  7. ^'Xseed Are Trying To Release Rune Factory 4 In Europe Via The Nintendo eShop'. Siliconera. Retrieved 13 October 2014.
  8. ^Romano, Sal. 'Rune Factory 4 Special and Rune Factory 5 announced for Switch'. Gematsu. Retrieved 13 April 2019.
  9. ^Gilliam, Ryan (2019-02-13). 'Rune Factory 5 in the works as Rune Factory 4 heads to Switch'. Polygon. Retrieved 2019-02-14.
  10. ^Spencer (2012-08-08). 'Yeah, Marvelous AQL Will Make Rune Factory 5'. Siliconera. Retrieved 2013-01-23.
  11. ^Engen (2013-11-30). 'Rune Factory Developer Declares Bankruptcy'. Escapist Magazine. Retrieved 2013-11-30.
  12. ^Romano (July 7, 2012). 'Famitsu Review Scores: Issue 1232'. Gematsu. Retrieved January 1, 2019.
  13. ^North, Dale (2013). 'Review: Rune Factory 4'. Destructoid. Retrieved 24 October 2013.
  14. ^Wallace, Kimberly (2013). 'Rune Factory 4 - Royalty Isn't All It's Cracked Up To Be'. Game Informer. Retrieved 24 October 2013.
  15. ^Sullivan, Meghan (2013). 'Rune Factory 4 Review'. IGN. Retrieved 24 October 2013.
  16. ^Isshan (2012-09-28). 'Rune Factory 4 Sales Cross 150,000 in Japan'. Siliconera. Retrieved 2013-01-23.
  17. ^Spencer (2012-10-19). 'Marvelous AQL Profits Soar Thanks To Rune Factory 4 And Senran Kagura: Burst'. Siliconera. Retrieved 2013-01-23.
Cooking license rune factory 4 reviews

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Rune_Factory_4&oldid=910362203'
(Redirected from Harvest Moon: Rune Factory)
Rune Factory: A Fantasy Harvest Moon
Developer(s)Neverland
Publisher(s)
  • JP:Marvelous Interactive
  • NA:Natsume
  • EU:Rising Star Games
Producer(s)Yoshifumi Hashimoto
Artist(s)Minako Iwasaki
Composer(s)Tomoko Morita
SeriesRune Factory
Platform(s)Nintendo DS
Release
  • JP: August 24, 2006
  • NA: August 14, 2007
  • EU: February 13, 2009
  • AU: March 12, 2009
Genre(s)Simulation, role-playing
Mode(s)Single-player

Rune Factory: A Fantasy Harvest Moon (ルーンファクトリー -新牧場物語-Rūn Fakutorī -Shin Bokujō Monogatari-, 'Rune Factory: A New Farm Story') is a simulationrole-playing video game developed by Neverland and published by Marvelous Interactive Inc., Natsume, and Rising Star Games for the Nintendo DS handheld video game console.

Rune Factory is a fantasy farm simulation game and a spin-off of the Harvest Moon video game series, celebrating the 10th anniversary of the franchise. It is described by Yoshifumi Hashimoto (longtime producer of the Harvest Moon series) as 'Harvest Moon where you wield a sword'. Rune Factory 4 is the most recent game of the series, released in Japan as of July 19, 2012.

Gameplay[edit]

The game mechanics-wise stays true to its original roots. Like in most Harvest Moon games, every 10 seconds of gameplay ten minutes pass, in the game's world. Additionally, the player can still grow crops, and swinging tools for the farm but decreases stamina. However, the usual game mechanic of purchasing animals has been replaced by defeating monsters in dungeons, using a similar fighting mechanic to the SNES and GBALegend of Zelda games. The player can befriend monsters, and in return, they help the player in battle or provide sellable goods. The player can also upgrade farm equipment to make the game easier.[citation needed]

Like most Harvest Moon games, Raguna is given a limited amount of stamina. Since Rune Factory is also a fighting game, the player is also given a limited amount of HP (hit points) which is equivalent to his life. This installment of the series' stamina is displayed on the upper left hand side of the DS touch screen, in a blue bar known as Raguna's 'Rune Points'. Rune Points are necessary if Raguna wishes to cast magic - a certain amount of RP is needed for each individual spell. Two magical spells are an exception to this, Teleport (in which Raguna instantly goes back to his home) and Escape (where Raguna is taken to the entrance of the cave, thus escaping a fight). Raguna's RP are essential to farm work, as using a tool, creating weapons/medicine, and cooking all decrease his RP. If Raguna does not have any Rune Points, daily chores and fighting will decrease his HP. Should Raguna lose all of his HP while doing farm work, he will merely collapse, but if he loses all of his HP while fighting in a cave, Raguna will collapse in the cave and the player receives a 'game over'. The player is then taken back to where he last saved the game.[citation needed]

Even if he has plenty of RP while fighting in a cave, the player will still receive a game over if a monster attacks him and he loses all of his HP. Some spells, such as Cure and Medication can be used to recover HP for a small cost of RP. While fighting in a cave, certain monsters can inflict different status effects on Raguna. For example, if Raguna is sealed he will be unable to use any of his magic. If he is poisoned, his HP will slowly decrease in small increments. If he is paralyzed, he will be unable to run. If Raguna has some RP, he can use Medication to remove most ailments, or create/buy medicine to remove it. Certain rings can be purchased or forged in Raguna's home to decrease the chance of being inflicted with a status effect.[citation needed]

RP and HP can be replenished most easily by sleeping at night. Cooking food can also slightly restores some of Raguna's HP/RP, and going to the local bathhouse run by Melody in the village will fully restore all HP/RP. However, while fighting in a cave, it is in Raguna's best interest to grow crops in the fields found inside every cave. Each cave is season-based, so Raguna can purchase and plant crops of a certain season in a certain cave (as specified by the sign outside of the cave). Raguna must go back to the cave to water them every day so they can fully ripen. Once they are ripe, a blue orb will appear above every 9 squares of the crops. If Raguna runs over the orb, he will replenish some RP. Usually by running over 3-4 orbs all of his RP can easily be restored. These orbs are better known as 'Runes' and when Raguna has many patches of ripened crops, there will be Runes hovering over them, thus creating small 'Rune Factories'. As long as Raguna never picks the crops, the Runes will appear every day, and once Raguna steps over them, he will instantly replenish some RP, but that Rune will not appear again until the next day.[citation needed]

Story[edit]

The game takes place in Kardia, a small city on the eastern tip of the Adonia continent which is surrounded by farmland. The game opens with the protagonist, Raguna, wandering into town. Starved and dehydrated, he collapses in front of the house of a landowner named Mist. Raguna suffers from amnesia, and has no idea who he is or where he came from. Mist discovers him outside her home, fetches him food and water, and because he does not know his name, they both decide to name him 'Raguna' (changeable). Afterwards, Mist offers Raguna a house on her land if he promises to work the farm. Raguna accepts, and this is where the game begins.

From then on, the game is very open-ended. The player can work on the farm, fish, or explore the caves in the wilderness around Kardia. The player can propose to some of the eligible girls in town, capture monsters, and expand the player's house. In short, the player is free to do what he desires, but the storyline will not progress if new caves are not opened up and cleared by beating the boss at the end. As the player fights their way through the caves, he slowly unfolds the mystery of the monsters attacking the village, and also begins to try and regain his memories of who he is and where he came from.[citation needed]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic78/100[1]
Review scores
PublicationScore
Famitsu33 of 40[2]
Game Informer5.75 of 10[3]
GameSpot7.5 of 10[4]
GameSpy[5]
GameZone9.1 of 10[6]
IGN8.4 of 10[7][8]
NGamer83%[9]
Nintendo Power7 of 10[10]
ONM74%[11]
X-Play[1]
The A.V. ClubB+[12]

The game received 'favorable' reviews according to the review aggregation website Metacritic.[1] In Japan, Famitsu gave it one eight, one nine, one seven, and one nine, for a total of 33 out of 40.[2]IGN gave it an Editors' Choice Award[13] and the award for the DS Game of the Month of August 2007.[14]

References[edit]

Rune Factory 4 Cooking Guide

  1. ^ abc'Rune Factory: A Fantasy Harvest Moon for DS Reviews'. Metacritic. CBS Interactive. Retrieved September 25, 2018.
  2. ^ abrawmeatcowboy (August 19, 2006). 'Famitsu DS Reviews'. GoNintendo. Retrieved January 1, 2017.
  3. ^Vore, Bryan (October 2007). 'Rune Factory: A Fantasy Harvest Moon'. Game Informer (174). Archived from the original on January 14, 2008. Retrieved January 1, 2017.
  4. ^Davis, Ryan (August 24, 2007). 'Rune Factory: A Fantasy Harvest Moon Review'. GameSpot. Retrieved January 1, 2017.
  5. ^di Fiore, Elisa (September 17, 2007). 'GameSpy: Rune Factory: A Fantasy Harvest Moon'. GameSpy. Retrieved January 1, 2017.
  6. ^Platt, Dylan (August 27, 2007). 'Rune Factory - A Fantasy Harvest Moon - NDS - Review'. GameZone. Archived from the original on September 28, 2008. Retrieved January 1, 2017.
  7. ^Bozon, Mark (August 17, 2007). 'Rune Factory Review'. IGN. Retrieved January 1, 2017.
  8. ^MacDonald, Keza (February 17, 2009). 'Rune Factory: A Fantasy Harvest Moon UK Review'. IGN. Retrieved January 1, 2017.
  9. ^NGamer staff (December 2007). 'DS Review: Rune Factory: A Fantasy Harvest Moon'. Nintendo Gamer: 62. Archived from the original on June 8, 2008. Retrieved January 1, 2017.
  10. ^'Rune Factory: A Fantasy Harvest Moon'. Nintendo Power. 219: 88. September 2007.
  11. ^East, Thomas (February 2009). 'Rune Factory: A Fantasy Harvest Moon Review'. Official Nintendo Magazine: 80. Archived from the original on October 7, 2014. Retrieved January 1, 2017.
  12. ^Dahlen, Chris (September 4, 2007). 'Rune Factory: A Fantasy Harvest Moon'. The A.V. Club. Archived from the original on September 11, 2007. Retrieved January 1, 2017.
  13. ^'IGN.com Editors' Choice Awards (DS)'. IGN. Archived from the original on August 22, 2007. Retrieved January 1, 2017.
  14. ^IGN Nintendo Team (August 31, 2007). 'DS Game of the Month: August 2007'. IGN. Retrieved January 1, 2017.

External links[edit]

  • Official site(in Japanese)
  • Rune Factory: A Fantasy Harvest Moon at MobyGames

Rune Factory 4 Recipe List

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